﻿#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class YoozooGameplayCityCityRealAiEventPointRoomConfigWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig);
			Utils.BeginObjectRegister(type, L, translator, 0, 0, 17, 17);
			
			
			
			Utils.RegisterFunc(L, Utils.GETTER_IDX, "roomId", _g_get_roomId);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "birthPointPosList", _g_get_birthPointPosList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "specialPointPosList", _g_get_specialPointPosList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "goodsList", _g_get_goodsList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "MovePointList", _g_get_MovePointList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "WaitPointPosList", _g_get_WaitPointPosList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "WaitPointRotList", _g_get_WaitPointRotList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "FrontStaffWaitPointPosList", _g_get_FrontStaffWaitPointPosList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "FrontStaffWaitPointRotList", _g_get_FrontStaffWaitPointRotList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "BackStaffWaitPointPosList", _g_get_BackStaffWaitPointPosList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "BackStaffWaitPointRotList", _g_get_BackStaffWaitPointRotList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "MultiWaitPointVecPosList", _g_get_MultiWaitPointVecPosList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "MultiWaitPointVecRotList", _g_get_MultiWaitPointVecRotList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "BusinessNpcJumpToRoomPointVecPosList", _g_get_BusinessNpcJumpToRoomPointVecPosList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "BusinessNpcJumpToRoomPointVecRotList", _g_get_BusinessNpcJumpToRoomPointVecRotList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "OccupyAreaPointVecPosList", _g_get_OccupyAreaPointVecPosList);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "OccupyAreaPointVecRotList", _g_get_OccupyAreaPointVecRotList);
            
			Utils.RegisterFunc(L, Utils.SETTER_IDX, "roomId", _s_set_roomId);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "birthPointPosList", _s_set_birthPointPosList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "specialPointPosList", _s_set_specialPointPosList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "goodsList", _s_set_goodsList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "MovePointList", _s_set_MovePointList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "WaitPointPosList", _s_set_WaitPointPosList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "WaitPointRotList", _s_set_WaitPointRotList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "FrontStaffWaitPointPosList", _s_set_FrontStaffWaitPointPosList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "FrontStaffWaitPointRotList", _s_set_FrontStaffWaitPointRotList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "BackStaffWaitPointPosList", _s_set_BackStaffWaitPointPosList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "BackStaffWaitPointRotList", _s_set_BackStaffWaitPointRotList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "MultiWaitPointVecPosList", _s_set_MultiWaitPointVecPosList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "MultiWaitPointVecRotList", _s_set_MultiWaitPointVecRotList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "BusinessNpcJumpToRoomPointVecPosList", _s_set_BusinessNpcJumpToRoomPointVecPosList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "BusinessNpcJumpToRoomPointVecRotList", _s_set_BusinessNpcJumpToRoomPointVecRotList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "OccupyAreaPointVecPosList", _s_set_OccupyAreaPointVecPosList);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "OccupyAreaPointVecRotList", _s_set_OccupyAreaPointVecRotList);
            
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
			
			
            
			
			
			
            Utils.RegisterFunc(L, Utils.CLS_IDX, "New", __CreateInstanceNew);
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				
				if (LuaAPI.lua_gettop(L) == 1)
				{
				    translator.Push(L, default(Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig));
			        return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
			}
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig constructor!");
            
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstanceNew(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				
				if (LuaAPI.lua_gettop(L) == 0)
				{
				    translator.Push(L, default(Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig));
			        return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
			}
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig constructor!");
            
        }

        
		
        
		
        
        
        
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_roomId(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.roomId);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_birthPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.birthPointPosList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_specialPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.specialPointPosList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_goodsList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.goodsList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_MovePointList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.MovePointList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_WaitPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.WaitPointPosList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_WaitPointRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.WaitPointRotList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_FrontStaffWaitPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.FrontStaffWaitPointPosList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_FrontStaffWaitPointRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.FrontStaffWaitPointRotList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_BackStaffWaitPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.BackStaffWaitPointPosList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_BackStaffWaitPointRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.BackStaffWaitPointRotList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_MultiWaitPointVecPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.MultiWaitPointVecPosList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_MultiWaitPointVecRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.MultiWaitPointVecRotList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_BusinessNpcJumpToRoomPointVecPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.BusinessNpcJumpToRoomPointVecPosList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_BusinessNpcJumpToRoomPointVecRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.BusinessNpcJumpToRoomPointVecRotList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_OccupyAreaPointVecPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.OccupyAreaPointVecPosList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_OccupyAreaPointVecRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.OccupyAreaPointVecRotList);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_roomId(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.roomId = LuaAPI.xlua_tointeger(L, 2);
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_birthPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.birthPointPosList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_specialPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.specialPointPosList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_goodsList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.goodsList = (Yoozoo.Gameplay.City.CityRealAiGoodsConfig[])translator.GetObject(L, 2, typeof(Yoozoo.Gameplay.City.CityRealAiGoodsConfig[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_MovePointList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.MovePointList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_WaitPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.WaitPointPosList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_WaitPointRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.WaitPointRotList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_FrontStaffWaitPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.FrontStaffWaitPointPosList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_FrontStaffWaitPointRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.FrontStaffWaitPointRotList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_BackStaffWaitPointPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.BackStaffWaitPointPosList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_BackStaffWaitPointRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.BackStaffWaitPointRotList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_MultiWaitPointVecPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.MultiWaitPointVecPosList = (UnityEngine.Vector3[][])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[][]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_MultiWaitPointVecRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.MultiWaitPointVecRotList = (UnityEngine.Vector3[][])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[][]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_BusinessNpcJumpToRoomPointVecPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.BusinessNpcJumpToRoomPointVecPosList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_BusinessNpcJumpToRoomPointVecRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.BusinessNpcJumpToRoomPointVecRotList = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_OccupyAreaPointVecPosList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.OccupyAreaPointVecPosList = (UnityEngine.Vector3[][])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[][]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_OccupyAreaPointVecRotList(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                Yoozoo.Gameplay.City.CityRealAiEventPointRoomConfig gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.OccupyAreaPointVecRotList = (UnityEngine.Vector3[][])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[][]));
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
		
		
		
		
    }
}
